Cakewalk is a 3rd person 2D point & click game. It was developed in January 2016 by me and 10 other students at The Game Assembly over the course of 8 weeks, half time.
My main contributions: All Character designs, modeling, UV-mapping and texturing all characters and pick-up items, Art Direction and menus.
It being my 2nd game project at TGA I was fairly new at 3D modeling. But I wouldn't let that hinder me and as a big fan of Studio Ghibli; I had hopes of creating something that resembled their art style. I was limited to only use Maya for modeling and Photoshop for texturing. The characters are rendered in Maya using a ShaderFX toon shader provided by a former Technical Artist teacher at TGA. Tris count was of no concern since the animations would be pre-rendered sprite sheets. The wonderful animations were done by the talented Emil Lindfors. Please, enjoy!