Priest 0101

Oceane nasstrom oceanenasstrom priest0101
Oceane nasstrom oceanenasstrom priest0101lowpoly
Oceane nasstrom oceanenasstrom priest0101lowpolywireframe
Oceane nasstrom oceanenasstrom priest0101high1

High Poly

Oceane nasstrom oceanenasstrom priest0101high2
Oceane nasstrom oceanenasstrom priest0101stx
Oceane nasstrom oceanenasstrom priest0101textures
Oceane nasstrom oceanenasstrom priest0101substancescene
Oceane nasstrom aelksandr nikonov priest

Original concept by Aleksandr Nikonov

Here is my 3D take on the amazing Aleksandr Nikonov's artwork Priest 0101. Modeled in both ZBrush and Maya, retopo and UV layout in 3D-Coat. The textures were hand-painted in Substance Painter 2 .

The character is at around 27k tris and the staff is at 10k tris. The character uses 3 UVs; one for the head, one for misc. plus the staff and one for the rest of the body - they're all 2k except for the body's normal map (4k).