A real-time bust rendered in Marmoset Toolbag 3. This is my first attempt at sculpting a bust in Zbrush - the face was inspired by Jessica Clements but I took the liberty of doing some changes. The focus of this project was to study skin texture and hair cards.
For skin details I used skin displacement maps from Texturingxyz. The skin texture was hand painted using Substance Painter 2/Photoshop and the hair cards were placed by hand in Maya using the GMH2 script. Retopo and UV-mapping done in 3D-Coat then transported to Maya for a pose rig. Maps were baked in Substance- Designer,- Painter and XNormals and then mixed together in Photoshop. The hair landed on 7.7K triangles and the rest is approximately around 13.2K triangles.
I was heavily influenced by the in-game models of Uncharted 4, Rise of the Tomb Raider and The Witcher 3. In this presentation, 2k maps were used for the face, 2k for the body/dress and 1k for the hair.
All in all, it was a fun and providing challenge.